Web2d camera, unit坐标,单位换算2d游戏可以使用平行投影的camera,这种camera需要设置size (orthographicSize),size的含义为屏幕高度的一半,不过单位不是像素而是unit坐标,即通过pixels to units换算的坐标。例如:屏幕高度为640,pixels to units为100的情况下,orthographic size为640/2/100... WebThe camera's orthographicSize is the number of world space units in the top half of the viewport. If it's 0.5, then a 1 unit cube will exactly fill the viewport (vertically). So to zoom in on your target region, center your camera on it (by setting (x,y) to the target's center) and set orthographicSize to half the region's height.
unity - How can I calculate the visible area of my camera in world ...
WebNov 7, 2014 · Now my only problem is on calculating camera bounds. It calculates correctly but it does not take into account my side menu which takes up 19.53% of the width. I am calculating camera bounds with this. Code (CSharp): //set max camera bounds (assumes camera is max zoom and centered on Start) WebJun 4, 2024 · The orthographicSize property defines the viewing volume of an orthographic Camera. In order to edit this size, ensure the Camera is first set to orthographic either … palm beach flight training corp
Smooth transition between perspective and orthographic modes
WebJan 21, 2024 · 3 Answers. You can adjust the camera's height so it scales with the width of the screen like so: [ExecuteInEditMode] [RequireComponent (typeof (Camera))] public class MatchWidth : MonoBehaviour { // Set this to the in-world distance between the left & right edges of your scene. public float sceneWidth = 10; Camera _camera; void Start ... WebSep 3, 2024 · 二、点击选择手部识别区域:. 因为我们实现的是基于肤色的手部识别,所以需要确定手部的肤色。. 一开始考虑过使用固定值,但是后来发现,使用固定值容易收到环境的影响,光线一变化就不容易识别出来了。. 所以最后选择了使用鼠标点击,点击部分周围的 ... WebThe orthographicSize property defines the viewing volume of an orthographic Camera. In order to edit this size, set the Camera to be orthographic first through script or in the Inspector. The orthographicSize is half the size of the vertical viewing volume. The … palm beach first financial